| MAIN | SHOP | A4TECH | PUBG |
Поддержка мышек x7 прекращена. Товар на обновлении. Если у вас мышка bloody, то свяжитесь со мною.
Macros of the "No recoil" class for mice from A4Tech: x7 (except x77, x87, x89) and bloody (except Q-series) in the game PUBG almost completely remove the vertical recoil from the automatic weapons.
Macros were written taking into account the increased mags, for shooting from a standing position in the first person, under the mouse sensitivity settings in the game for sights: 1x - 50, 2x - 47, 4x - 48, vertical sensitivity multiplier - 1.0.
Attention!!! There is a possibility that for technical reasons ("Input Lag" - affecting the operation of macros), or when changing the FOV, or when modifying weapons, if the sight pulls down during shooting, then reduce the values in the mouse sensitivity settings in the game, if up, then increase.
If the mouse sensitivity settings in the game are too large for you, or too small, then you can change the dpi of your mouse, this will not affect the work of macros.
The archive contains macros for x7 mice - “amc” files, for bloody mice with BLOODY 7 program - “mgn” files.
Macros for mouse x7 are recorded on the 7th mouse button. On bloody mice when using the BLOODY 5 program, convert "amc" files to "mgn" and bind to the upper buttons - N, 3 and 4, if any.
"LBM" - these macros are recorded not only on the 7th mouse button, but they can also be recorded on the side mouse buttons (4th, or 5th), or on the middle mouse button (3rd). After a single click of the button on which the macro is recorded, the macro will work on the left mouse button and shooting with recoil will be carried out using the left mouse button. A single second click on the button on which the macro is recorded will return the left mouse button to normal operation. Such a macro on bloody mice cannot be converted to the "mgn" format. This macro on bloody mice can only be used as it is done on X7 mice.
"Simplified" - means that in macros of versions 5.1 per shot, from 4 to 10 lines are used. Example:
Delay 24 ms
MoveR 0 9
Delay 19 ms
MoveR 0 9
Delay 19 ms
MoveR 0 10
Delay 19 ms
MoveR 0 10